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Running FMOD 3.75 on Treo 700w (Win Mobile 5.0 for PPC Phone Edition): if I pause a stream, then turn the power off, then back on, I cannot restart the stream, nor can I play anything else without exiting and restarting my application. I thought I read that this was a problem with previous versions of FMOD but that it had been fixed. Any suggestions?

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I am running into this exact problem as well, it does work again if you restart the sound system, but the problem is this takes a while to reload all of the samples, is there a way to tell FMOD to ‘recapture’ the sound device without having to reload the samples?

Perhaps by doing a FSOUND_Init without doing a FSOUND_Close?

Or maybe FSOUND_SetPaused(FSOUND_ALL, TRUE); then FSOUND_SetPaused(FSOUND_ALL, FALSE);

Or maybe by sending some windows message?

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