0
0

Why would event->start() return “An invalid parameter was passed to this function” ? there are no parameters and the event was just returned from a succesful call to getEvent().

  • You must to post comments
0
0

I have had many problems with the new version.

Here is what i have done:

install new version
change paths in build system to point to it
clean build
recompile banks using new designer

Now all calls to event_system->load(name,0) are failing with an out of memory error. ?

I am using FMOD::Memory_Initialize but this call succeeds and worked in the previous version. I am giving it 32Mb to load a 1Mb bank.

Any suggestions?

  • You must to post comments
0
0

I havent but will.

This occurs on the first call to load so its not like there is any contention for the 32Mb

  • You must to post comments
0
0

Using win32 for now, switching to 360 is easy I will for test.

Its likely I will not get to this till tomorrow however. Other goals intervene for the afternoon. For now i’ve gone back to the previous so I can get a couple things up and running.

Will tell when I know more.

  • You must to post comments
0
0

At this point I cannot recreate the problem. I moved again to the new version and had our sound designer recompile the banks and it now works. Likely one step was forgotten in the process yesterday.

I am however still getting the invalid parameter error from event->start().

Any suggestions to the cause? Could this be caused by invalid data from designer? It is somewhat curious to get this error from a function that takes no parameters.

  • You must to post comments
0
0

I can now recreate this consistantly. It is coupled with calls to event->start that do not play any audible sound but as far as I can tell should. I have plenty of voices (512) and i am only triggering each event once and each event cooresponds do a different .wav so the max instances etc should not be a problem.

It only happens when I load at least 3 .fevs.

I have a test case that I will send but I have to clear it through managment here since it involves some game assets. That or recreate it with temp sounds which will be a pain for me…

I can also recreate another problem consistantly with the same example.

getGroupByIndex returns an out of memory error when cacheevents is false. I print out the memory useage and there is tons of memory free.

  • You must to post comments
Showing 5 results
Your Answer

Please first to submit.