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Looking at the 4.3.3 (beta i presume) I see the addition of the:

EVENT_DEFAULT
and
EVENT_NONBLOCKING

flags for getEvent.

I would also like to see aded:

EVENT_NOLOAD

which will have getEvent() return an error if the event does not already have it’s data loaded.

Not having the data correctly preloaded is considered an error for our project. Randomly spawning disk activity will break the streaming (non-audio) in our game.

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That would be spectacular.

It will help us catch tricksy data load timing bugs earlier.

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