Yes! That’s a great idea. I would love to have an in game looping function which would call my audio event(s) over and over again alongside the animation I was sonifying in real time, but I would settle for a captured AVI. I would just like some sort of visual representation because I don’t think I’ll always be able to programatically tie my audio events into as many animations and effects as I’d like to.
- Adam Smith-Kipnis answered 12 years ago
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