I have already posted months ago about a problem about Mixing in FMOD.
Brett explained that FMOD mixes sound using blocks.
As I intend to make a Music Tracker, I need to be able to trigger sounds ‘exactly’ where they should be triggered (every buffer sample can be a target for triggering a sound).
So I think I should make my own mixer. (and that’s what Brett implied in my previous topic)
But how should I achieve such a thing ?
Do I have to start taking example from the Usercreatedsound demo ?
Also, is it possible to chain such a mixer with other DSPs ?
- artscoop asked 11 years ago
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