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I have a three stage sound event that I’m trying to control with a parameter. Perhaps I’m not understanding parameters correctly but I need some help with this. I have a one shot start sound which needs to fade into a looping sound and then keep looping until a message is recieved that a button has been released at which point the looping sound will fade out and a one shot end sound will trigger. How do I achieve this?

Start (oneshot)
Fade in Idle
Idle (looping)
message recieved
Fade out Idle
Play End Sound (oneshot)

Thanks,

Adam

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Hey Brett,

Any word on this “sustain” feature?

-Kristoffer

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Sorry, I should read the announcements before I post. 😳

-Kristoffer

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