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Would it be possible to have an event “blink” when played when designer is connected via net to a running FMOD instance?

This would help our designers find which sound is triggering which sometimes is a bit confusing. ex: I have footsteps for 6 material types, is the char walking on “light metal” or “heavy metal” ? That is rather hard to tell in game however if designer could indicate some of FMOD’s playback state it would become much easier to find the right sound to tweak…

And “blink” is very vague. Just some visual indication in the event Heirchy would be enough.

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Good idea – no promises at this stage but I’ll definitely look into it.

Cheers,

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