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Hi,

Is it possible to disable FMOD’s Xbox360 debug logging (when using fmodxbox360D.lib)?
It outputs lots of text making other debugging really difficult… An initialization flag (for instance) for disabling it would be nice.

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[quote="outi":eo7joyiu]Hi,

Is it possible to disable FMOD’s Xbox360 debug logging (when using fmodxbox360D.lib)?
It outputs lots of text making other debugging really difficult… An initialization flag (for instance) for disabling it would be nice.[/quote:eo7joyiu]

Brett posted that there is an FMODD:gDebugLevel variable. Not sure whether it’s available for the XENON.

[u:eo7joyiu]http://52.88.2.202/forum/viewtopic.php?t=5188[/u:eo7joyiu]

[quote="brett":eo7joyiu]try including this in your code

[code:eo7joyiu]
typedef enum
{
LOG_ERROR = 0x00000001,
LOG_WARNING = 0x00000002,
LOG_TUTORIAL = 0x00000004,
LOG_NORMAL = 0x000000FF,

    LOG_MEMORY         = 0x00000100,
    LOG_THREAD         = 0x00000200,
    LOG_FILE           = 0x00000400,
    LOG_TYPEMASK       = 0x0000FFFF,

    LOG_WIN32          = 0x00010000,
    LOG_PS2            = 0x00020000,
    LOG_XBOX           = 0x00040000,
    LOG_GC             = 0x00080000,
    LOG_LINUX          = 0x00100000,
    LOG_MAC            = 0x00200000,
    LOG_CE             = 0x00400000,
    LOG_PLATFORMMASK   = 0x00FF0000,

    LOG_TIMESTAMPS     = 0x01000000,
    LOG_LINENUMBERS    = 0x02000000,
    LOG_COMPRESS       = 0x04000000,
    LOG_CONTROLMASK    = 0x0F000000,

    LOG_BRETT          = 0x10000000,
    LOG_ANDREW         = 0x20000000,
    LOG_CHENPO         = 0x40000000,
    LOG_USERMASK       = 0xF0000000,

    LOG_ALL            = 0xFFFFFFFF
} FMOD_DEBUGLEVEL;

extern FMOD_DEBUGLEVEL gDebugLevel;

[/code:eo7joyiu]

gDebugLevel is a bitmask and 0 should turn off debugging. LOG_NORMAL is the default i think.[/quote:eo7joyiu]

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