I’ve just got FmodEx integrated with our app. One of the things we need to do is to render the generated audio to disk. I see that I can set up a System object to be non realtime with OUTPUT_NOSOUND_NRT or OUTPUT_WAVWRITER_NRT. I can then clock data through the mixers with System.update (). But what I don’t understand is how much data will get clocked through with one call to System.update ()? Neither do I seem to be able to specify an absolute time position for when a sound gets played.

So, if I have two sounds to play, one at t1 and the other at t2, how do I accurately cue them?


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