My game runs fine on my machine, but my testers are reporting crashes with addresses that are too large to fit in my map file. When I disable all access to my FMod sound manager these crashes go away.
Last weeks test:
Access Violation at 0x01507355 (tried to write to 0x00000048)
Access violation at 0x01823B92 (tried to read from 0x000000F0)
Today’s test (after a rewrite of the sound manager):
Access violation at 0x017C326C (tried to read from 0x000000C4)
Error: Access Violation at 0x10003b92 (tried to read from 0x000000f0), program terminated.
Error Access Violation at 0x10003bfa (tried to read from 0x00000000), program terminated.
Can anyone or the FMod staff tell me what is going on with these crashes?
- Davaris asked 10 years ago
I was using 4.03.03 and just got 4.03.05 this morning. I’ll try 4.03.06 now.
I’m using the PopCap Framework and their creators said they’ve had trouble with FMod and their engine in the past. But I’ve used FMod before and am comfortable with it so I want to keep on using it.
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