I have the example (realtime_tweaking) working.
I have the event system up in our game and can connect to it.
As I tweak logging prints out a bunch of:
FMOD: EventNetTarget::executeCmd : cmd = 768 len = 805306368 flg = 0
FMOD: EventNetTarget::executeCmd : ok
However my tweaks do not affect the sounds in the game.
I am calling update on the net event system per frame.
- stephenmccaul asked 10 years ago
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