I have the example (realtime_tweaking) working.

I have the event system up in our game and can connect to it.

As I tweak logging prints out a bunch of:
FMOD: EventNetTarget::executeCmd : cmd = 768 len = 805306368 flg = 0
FMOD: EventNetTarget::executeCmd : ok

However my tweaks do not affect the sounds in the game.

I am calling update on the net event system per frame.

Any suggestions?

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