I am curious if there is anything that FMOD::Sound class can be casted to, without losing the data or pointer.
I am working with another dev. team and most of their functionality is via a commandline/console type setup, and its fairly simple in that it is Strings and Integers/Floats, const char, etc.. I need to be able to create a Sound/Stream and then save off the handle to a variable in their Interface for that Sound, so it can be dealt with later.
- byteasc asked 10 years ago
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