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I am curious what all of the compression options are for FSB Banks. I am seeing only IMAADPCM and PCM only, and for Music neither of these options are optimal and I would like to move to using Events overall, but unfortunately the size is prohibiting.

IMAADPCM seems like the size is a bit better, but Event Player wouldn’t properly play them for me, and I haven’t yet tested within my project to see if they work for me outside of that.

PCM is fine for some of our smaller sounds, but a majority of them create FSB banks that are megs larger than what we really want size wise

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for IMAADPCM, is there anything specific that needs to be followed original format wise or on the system that is playing the sound from the banks?

I can make the banks fine, but if I use Event Player, they won’t play and I tested in game and they also don’t play (even though they try to)

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Just fixed an issue relating to IMAADPCM playback that should solve your problem. It’ll be available in the next release.

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[quote="andrew":3awcyuof]Just fixed an issue relating to IMAADPCM playback that should solve your problem. It’ll be available in the next release.[/quote:3awcyuof]

Awesome.. I will be looking for it :)

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Hey everyone, another fmod noob here 😀

I have been tinkering around with Sound Designer and had a similar question regarding the compression of banks.

Is there any way to keep the format of the source audio?

I like the ogg format for its size and licensing terms. What better way to do music. But the size advantage is lost when using sound designer for music : (

Is ogg planned to be supported as a compression type for banks?

Thanks!

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