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Does a channel exist or continue to exist when you are not playing a sound on it?

In other words could I set a channel’s properties [like volume, rate, and DSP] and then play a sound on that channel over and over again, without having to set all those properties every time I go to play the sound?

Or do you have to be playing a sound on a channel for it to exist [even if that sound is just paused]?

Just Curious

Staque

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IIRC a channel’s parameters reset to the defaults of the sound when a sound is played on it.

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[quote="Janus":20ynxa8q]IIRC a channel’s parameters reset to the defaults of the sound when a sound is played on it.[/quote:20ynxa8q]

OK that makes sense for basic sound properties such as volume, pan, frequency and priority.

But I am also curious about channel specific properties such as DSP and some of the 3D attributes.

Right now, in my code, before I play a sound, I have to reassign any sound/channel specific DSPs to the channel every time I play it, even when I use the "Channel_Reuse" flag.

So that is what I am curious of, if it is normal for a channel to forget about its DSP, after a sound has finished playing? Or is FMOD acting weird on me?

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[quote="brett":1w521oqo]hi,
yes it is normal, everything is reset when a sound is started on a channel[/quote:1w521oqo]

Cool. Thanks Brett , you’re the man!

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