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Hi!

fmod.cs and fmodp.cs (FMOD SoundSystem\FMOD Programmers API\api\csharp) seems to be almost identical. What is the difference and when is the first better than the other?

I fail to google the answer :(

I am planning on making a ‘how to use FMOD in C#’ article, so I thought I better straight this out.

Thanks!

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Aha, got it! Hey that’s smart!

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