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Yet another designer feature request!

I would like to see memory useage numbers printed in the programmer report. There is a bit of a question of how to represent this but I would like enough info to be able to given an event tell which .fsb it needs and how much space that will use. This is so I can do buildtime checks to make sure our sound designers have not gone over prescribed budgets. I would also like to know how much space the .fev / instances will take up per event as well. (seperated from the .fsb info)

Currently we just run the game to figure out if we have too much data and that is way more time consuming than necessasary. Once we start loading/unloading a lot of data throughout the game checking this becomes almost impossible since we would have to play every part of the game.

And thx for all the command line improvements recently. Already they are making our life easier.

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This is a good idea. I’ll get it implemented for a future version.

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