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Hi,
I just started with FMOD Ex (using the C# wrapper). Got 2d sound working properly, but I can’t figure out what the difference is between velocity and position while using 3d listeners. Velocity would be useless if you position the listener right?

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Velocity is used to simulate effects that depend on motion, like the doppler effect (iirc)

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The perfect example of velocity is when you hear an ambulancy siren getting close to you then getting away.
To be clear, a velocity vector towards the listener makes the frequency of the sound higher. The more the velocity vector is aiming far from the listener, the more the sound frequency will drop. A nil vector for velocity doesn’t alter the sound frequency.

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ok ty for your kind replies ^^

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