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I’m just getting my feet wet with FMOD, so bear with me as I try to understand the right way to work with the system. 😮

I would like to create many projects for different classifications of SFX (fighting, objects, atmospheric) just to keep things clean. Is it possible to cut and paste between projects yet? Will Hierarchy and Categories blow up when loaded?

I’ve seen posts somewhat related to these questions, but it’s not clear if working with multiple projects is unintended or not.

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Cut and paste between projects is not implemented yet but will be in the future. Hierarchy and categories won’t blow up. Working with multiple projects is encouraged.

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Hi,

I have a follow up question related to organizing sounds using multiple projects.

This is our first project using fmod and we’re still trying to determine the best way of using it. Our plan here has been to use multiple projects that are loaded simultaneously. We were going to do this in order to keep the size of any one project managably small and quick to compile, and also to facilitate loading and unloading of the sounds with other assets, such as textures and animation.

Now that we are getting a little closer to implementation of this particular part of our system, I am looking for how to manage multiple projects using the fmod designer api … and I can’t find any mention of how to handle multiple projects.

So the question(s): Is there documentation that I have missed that outlines how to properly load, unload, and generally use multiple projects simultaneously? Are there any examples?

Thanks!
-Flip

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