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Back in September, I’d asked about making instrument libraries that can be referenced by mod sequences, and your reply was that soon, FMOD Ex would load the instrument samples of mod sequences as sub sounds which could be individually changed using Sound::setSubSound. My question is, has this functionality been added, and if so, are the samples assigned by default, corresponding to the sample’s position on the particular sequence’s sample list?

Thanks in advance =D

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Any progress on this feature? I’m interested in using it.

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Hasn’t been added, no.

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