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Hiya,

First up, thanks for the addition of one-shot events.

I just wanted to check that I’m thinking right, and that one-shot events need to have their timeline parameter manually reset to 0.0 once they have completed playing?

Is there any plans to automagically do this in the future?

Cheers

Muttley

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Currently you do have to reset the parameter back to 0 manually but I don’t see why we couldn’t do this automatically on event->start(). I’ll add it to our list.

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How do you set a sound definition to be "Oneshot and Stop"? I only see "looping" and "Oneshot" in the sounddef properties. Thanks.

-Kristoffer

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Right click or double-click on the parameter bar to bring up the parameter properties dialog. It’s a property of a parameter not a sound.

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