My game is detecting a memory leak on shutdown if there has ever been a call to EventSystem::load that returned an error result, e.g. file not found.
This is memory allocated via the malloc that we provide to FMOD_Memory_Initialize on startup, which apparently never gets freed.
Could someone take a look at this? I noticed an "fsb memory leak fix" listed in the latest update, which I guessed may be related, but I just tried it and I’m still getting the same problem
- MattG asked 10 years ago
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