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My game is detecting a memory leak on shutdown if there has ever been a call to EventSystem::load that returned an error result, e.g. file not found.

This is memory allocated via the malloc that we provide to FMOD_Memory_Initialize on startup, which apparently never gets freed.

Could someone take a look at this? I noticed an "fsb memory leak fix" listed in the latest update, which I guessed may be related, but I just tried it and I’m still getting the same problem :(

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Thanks Matt, that leak has been fixed for our next release.

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Thanks. Is that in 1.04.04?

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The fix will be in 1.04.06.

Cheers,

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