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Ive seen this on demos in particular where they actualy include the mod inside the exe rather then having it as an external data, how can i do this? Im using VC++ and minifmod, and a .XM file.

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I think you can include your mod as a data resource in your file. Then you can load this data resource into memory and use FMUSIC_LoadSongMemory

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I havent got a chance to look at it yet, but anyone have an example they can post up..im short on time ill check it out later but an example would be helpful :smile:

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hmm i cant figure this out! can someone help please…?

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