Home » Questions » How can i include the mod file in the exe?
Ive seen this on demos in particular where they actualy include the mod inside the exe rather then having it as an external data, how can i do this? Im using VC++ and minifmod, and a .XM file.
hmm i cant figure this out! can someone help please…?
I think you can include your mod as a data resource in your file. Then you can load this data resource into memory and use FMUSIC_LoadSongMemory
I havent got a chance to look at it yet, but anyone have an example they can post up..im short on time ill check it out later but an example would be helpful
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