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Is there anyway to submix offline?

Failing that, is there any way to read sound files and have the data output at a different sample rate, channel count, format, volume, etc?

What I’m getting at is that we have an app where we let the user mix the audio, and we’d like them to be able to render the audio offline afterwards once they are happy with the mix. We need to render audio that sounds exactly as it did in real time.

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you’d probably just want to use FMOD_OUTPUTTYPE_NOSOUND_NRT for the offline bit and write a dsp unit with a read callback to capture the output as it processes.

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