I’ve been messing around with implementing FMod into Half-Life 2’s SDK and all has gone quite well other than one thing – the DLL loading process.
The Steam platform under which Half-Life 2 runs uses a rather unorthodox filesystem and therefore it is quite undesirable that the DLL need be placed in the same directory as the main game executable.
I would rather not use Windows’ LoadLibrary and GetProcAddress functions.
I was wondering if there’s any other way to change the search paths for the FMOD DLL.
I’m using MSVC++ 2003 and FMOD Ex 4.04.06, the combined (no plugins) DLL.
- Skillet asked 12 years ago
Please login first to submit.