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This is prolly a stupid question, but why is the volume not arbitarily scaleable to higher values? It seems that most sounds play by default at their loudest volume, and if there’s a way to increase this volume I’m not seeing it. Did I miss something major?

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what do you mean louder, you want sounds to play at greater than 1.0? Just set the other sounds to lower values. If you want default volumes for sounds use Sound::setDefaults.

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[quote:2ea29yfp]what do you mean louder, you want sounds to play at greater than 1.0?[/quote:2ea29yfp]
yes

[quote:2ea29yfp]Just set the other sounds to lower values. If you want default volumes for sounds use Sound::setDefaults.[/quote:2ea29yfp]
I’m afraid I don’t understand that. Is there some sort of master volume based on the relative ranges of sounds? It appeared to me that if a sound played at a certain decibel level at setVolume(1.0f) then (without the user changing the physical speaker volume) there I saw no way to make it play at a higher decibel level. Did I miss something?

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you’re generally not supposed to ‘amplify’ a sound that is already at full volume, it will cause clipping and distortion. What is making you want to increase the volume of the sound? Is the sound normalized in the first place?

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