Currently I can only support sounds loaded as FMOD_3D, so to emulate a 2D sound, I’m using the following code:
playSound(…&channel…); //sound is started paused
with its position set to 0,0,0.
Sadly, the sound always sounds mono. I’ve tried moving the sound slightly in front of the camera, but it doesn’t change.
Am I missing something, or just approaching this the wrong way?
- a1psx asked 10 years ago