I notice that EventCategory::setPaused and setMute return an "unimplemented" error. Any ETA on when we can expect these?
Regarding pausing: is it expected that this will allow the user to pause and unpause by category, where "unpausing" actually restores the paused state of each event, rather than explicitly unpausing it? For example, say I have 10 events playing and 3 of them are paused, if I hit pause on the master category and later unpause it, should I expect all the 10 sounds to start playing or will the 3 originally paused ones stay paused?
Also: if I enable pause on the master category and then start a new event, should I expect it to play?
I know this isn’t actually in yet, I’m just trying to plan for it.
- MattG asked 10 years ago
They’ll be implemented some time in the next couple of months – can’t give you a firm date as of yet. If it’s urgent then maybe we can bump it’s priority. Events will retain their paused state on category unpause and newly played events won’t play until their category is unpaused.
Just want to get an update on the status of this pause category implementation.
Also, would it be possible to set the name of the channel group that a event category belongs to? For XBOX360 all music must be part of a channel group "music". If I wanted all the music in the music category to be part of this channel group, would I have to call getChannelGroup on the EventCategory and then add this channel group to a created channel group called "music".
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