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Hi,

I’ve noticed that the maximum nr of layers in the Event Editor are 10. Have you put a limit on this on purpose for failsafe or is it unintentional?

I could easily use up twice as many layers, but maybe it’s not recommendable?

Also – a GUI bug – the 10:th layer gets partially obscured.

Best

M

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Ah, now I can see. When resizing a layer (minimum) I can then resize all layers according to this, and then the layers above 10 can be seen.

But when resizing the layers back to normal size, I can no longer see the ones above 10.

So I can add layers above 10. Nice.

Anyway, seems as if you can’t – until you resize the layers. Might want to fix that. 😉

M

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Cheers Magnus, I’ll check that out. It’d be interesting to see how you’re using 10 or more layers. I think that’s the most I’ve ever heard of anyone using :)

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Does it have a noticeable impact on performance to have too many layers (>10) in an event? Would it be better or worse to split up the event with ten layers into two, with equal param setup and five layers each?

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There’s no performance impact for having many layers but if all of those layers are playing sounds at the same time then you may notice an impact. Currently, sounds with volume envelopes set to -60dB still "play" but silently, for instance. If you had a streamed sound playing in each of your 10 layers then you may notice a performance impact. It really depends on your usage but there’s no penalty just for having many layers and no benefit in splitting an event into two events with less layers.

Cheers,

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There won’t be any streams in our case so I guess that means there won’t be any performance loss, right?

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Correct.

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