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I know FMOD::Channel has a setLoopCount to specify looping through a channel, but it does not support sounds on hardware that isn’t streamable. Is there anyway to loop the sound on hardware that is just a sample without modifying the FMOD::Sound structure because I want to keep only one instand of that in memory.

Nvm, I found it. Didn’t realize channel had a set mode lol

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You can change the loop mode only when the sound is paused on pc hardware, or before you play it, so you could use Sound::setMode as well (it wont affect the other playing channels).

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