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For proper userdata cleanup, I’d like to know if the FMOD_CHANNEL_CALLBACKTYPE_END event is reliably fired under certain edge cases or not:

1) Is it called for a channel that is still playing when System::release() is called?

2) Is it called for a channel that is still playing when Sound::release() is called on the owning Sound? Channel group?

3) Is it guaranteed to be called for a channel before it gets repurposed for a different sound in the middle of playback?

-Erik

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