0
0
  • Stable branch 4.04.14 also released.
  • Note, dev branch also includes fixes from stable branch. See below for details.

[code:3o0ka8mu]

14/7/06 4.04.15 – Dev release update

  • Fix FMOD_OPENRAW and FMOD_OPENUSER based sounds failing when played.
  • Fix FSBank and FMOD Designer encoding bad ADPCM files making ADPCM based
    banks fail to load.

  • Event API : Fixed EventGroup::freeEventData not freeing streams

14/7/06 4.04.14 – Stable release update

  • Fixed FMOD::System_Create being called 16 times causing a hang.
  • Fixed stack overflow issue in FMOD_NONBLOCKING thread.
  • Fixed ADPCM based FSB files and FMOD_CREATECOMPRESSEDSAMPLE causing crash.
  • PS2 fixed shutdown issue.
  • Fixed 7.1 software mixer quality / static issue.
  • PSP fixed sounds not triggering sometimes.
  • Fixed playlist (m3u/wax/pls etc) support from crashing / failing.
  • Xbox 360 fixed small 1 frame XMA files not triggering sometimes.

  • Event API : Fixed crash in EventSystem::load in low memory situation
    [/code:3o0ka8mu]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

  • You must to post comments
0
0

[quote="brett":vx4opdgr]-

  • Fixed FMOD::System_Create being called 16 times causing a hang.
    [/quote:vx4opdgr]

Due to the nature of our editor tools, we need the ability to unload a FEV file to and reload a new FEV to include changes the designer might make.

Since the ability to unload FEV files isn’t implemented at the moment, I’ve worked around the issue by destroying and re-creating the event system. In case you were wondering why someone would call Create > 16 times.

Best regards,
Michael Marks.

  • You must to post comments
0
0

You can use EventSystem::unload rather than tearing down the whole EventSystem. The ability to unload specific .fev’s is being worked on right now.

Cheers,

  • You must to post comments
0
0

[quote="andrew":1v2o6sub]You can use EventSystem::unload rather than tearing down the whole EventSystem. The ability to unload specific .fev’s is being worked on right now.[/quote:1v2o6sub]

This feature wasn’t working back in 1.03.x. I had originally hoped to use unload, but when I tried to re-open the FEV file, the load call would fail. Hence, I was forced to destroy and re-create as a temporary solution.

  • You must to post comments
0
0

Got error:

[quote:fs9el8t3]error LNK2019: unresolved external symbol "public: static struct FMOD::FMOD_DSP_DESCRIPTION_EX * __cdecl FMOD::DSPSfxReverb::getDescriptionEx(void)" (?getDescriptionEx@DSPSfxReverb@FMOD@@SAPAUFMOD_DSP_DESCRIPTION_EX@2@XZ) referenced in function "public: enum FMOD_RESULT __thiscall FMOD::SystemI::setUpPlugins(void)" (?setUpPlugins@SystemI@FMOD@@QAE?AW4FMOD_RESULT@@XZ)[/quote:fs9el8t3]

when trying to build anything (even samples) for XBox.

FMod installation fmodapi40414xbox-installer.exe

Thanks!

  • You must to post comments
0
0

Thanks i’ve fixed the xbox linker issue for the next release. If you use 4.04.15 you wont have that problem.

  • You must to post comments
Showing 5 results
Your Answer

Please first to submit.