Hi, I am new to fmod api. I am making a game base on opengl and c++. I have problem trying to play different sounds in different scenes like playing a.mp3 in main menu and playing b.mp3 in my gameworld.
I had trouble changing the songs because the songs keep looping. I put them in my display functions so that whenever i change the scene, my songs also change. How do I code it so that it will never play when a song is still playing?