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Hi, I am new to fmod api. I am making a game base on opengl and c++. I have problem trying to play different sounds in different scenes like playing a.mp3 in main menu and playing b.mp3 in my gameworld.

Can anybody teach me?

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What’s the problem? Just pause one sound and resume the other when you switch the scenes. (I have the same thing done in my game)

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I had trouble changing the songs because the songs keep looping. I put them in my display functions so that whenever i change the scene, my songs also change. How do I code it so that it will never play when a song is still playing?

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