i hope you can help me. I’d like to get the amplitude of my playing channel independent of the current channel volume.
Is this possible without locking the sample and getting the raw data?
I tried FSOUND_GetVolume(), FSOUND_GetAmplitude() and FSOUND_GetCurrentLevels(), but all values are affected by the volume.
- mutex asked 10 years ago
Hmm, thats bad.
I tried out a workaround, but it isn’t really satisfying.
- mute the channel
- set volume to max
- set volume to original level
- unmute the channel
This produces hops sometimes, well, because of the mutes. Can you think of a way to improve such a workaround? I tried it with pauses instead of mutes as well, but then the effect is much stronger.
- mutex answered 10 years ago
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