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We’re just experimenting with the new event Reverb system, and I have a question – Is the 3d Reverb Level parameter intended to control how much reverb is applied to each event, as if it were a virtual reverb send? If so, it doesn’t appear to have that effect atm. Instead, when a reverb definition is active, reverb is applied to all 3d sounds equally, without reference to the 3d reverb level param…

thanks :)

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Hi atomsound,

The software event reverb system is a master effect, not an aux – so there is nothing tweakable per channel at the moment. We are developing enhancements to this so please bear with us.

The alternative available now is to insert an SFX reverb effect into the chain though that’s not very efficient.

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ok – so the event reverb system is global. What are you plans for enhancing this feature? I’d really like to be able to use reverb as an aux effect rather than a global one, so I’m hoping you’ll say that 3d reverb level will become a reverb aux send at some point in the future… :)

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With my experience I really don’t see the usage of per source reverbs in games. In theory it might sound nice but it costs alot and you don’t get a result that motivates it. I think multiple global reverbs that can be blended are the way to go. One important thing though is to be able to bypass certain sounds so they don’t get colored by the global reverb. Generally you only want reverb on diegetic sounds, ie sounds emitting from the scene. Some systems solves this by only applying reverb to 3d sounds which is IMO a bad idea since you often "simulate" spatial sounds with 2d sounds like for instance ambience loops.

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I agree – I’m not really after per source reverb – that would be unnecessary and extravagant. I’m after a single reverb module, which you have the option of sending any sounds through. I’d like more control than just being able to send/ not send the sound through reverb – what I’d really like is to be able to decide how much of any single sound gets sent through the global reverb. The 3d reverb level parameter seemed to suggest this kind of functionality, (similar to an aux send on an analogue mixer) but event reverb is global atm, which begs the question what is the 3d reverb level parameter for? Is it something that will be used with more adavanced reverb functionality at a later date, or is something else entirely?

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It is just the reverb mix for that event if there is a reverb active. 0db means the event will be affected by the global reverb, -60db means it wont be affected by reverb. Its just a wet mix setting.
4.04.19 is now out, the parameter will now work, before it didn’t.

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