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I’ve got a few wave files that are looping when they shouldn’t be. They’re configured in the code to play as one shot, but loop forever.
I tested one of the problematic files with the DSP Plugin Viewer example and it loops there too, while other files do not.

I imagine it’s related to loop or sync points. Is there any way to ignore these kind of cues without modifying the file?

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Wave files that contain loop points via sound forge etc will loop automatically.

Just use FMOD_LOOP_OFF to stop it in code.

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Thanks, I didn’t expect it to be that simple.
8)

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