I have a sound file that contains data (captured from a polar watch, containing the exercise information). I need to run it through several filters (normalize, highpass, median, dilate) and then process the data.
I thought of using fmod for capturing the sound (either from sound card or file) and running it through the filters in a platform independent way (also saves me from writing the filters).
I tried opening a sound file with System::createSound and then read the data using Sound::readData but this skips using the filters (dsp). Is there any other way to do this or is fmod not the right tool for the job?
- laughingrice asked 10 years ago
That would allow the dsp to operate on the sound, but how do I attach to the output?
The only thing I can think of is to create a dsp whose only perpose is to tap in on the output. Is this the right approach or is there an easier way?
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