been researching on how to produce convincing rain. Found a way that implies an extra feature in the Designer tool.
Like this: 7 sampled single raindrops together in a Sound Definition playing back at random. This generates a convincing feeling of rain falling close – but only at a given rate I set in the Sound Definition.
Now the extra feature – what if I could FX control the randomization rate (and perhaps the weight to start choosing the more harder drops as the rainrate increases) from a parameter strip… Would be just excellent! Would come in handy in a lot of other events too – like granulated explosions and crashes.
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