fmod appears to be loading up a whole bunch of dll files right when I call FMOD::EventSystem_Create. I think its the plug-in loading code but i’m not sure.
Is there a good reason why it loads up DLL files that are not part of fmod before I call Init on the event system object?
- werlkjh asked 10 years ago
well, thats the problem.
There are already DLLs getting loaded right when I call FMOD::EventSystem_Create. I dont want fmod to load anything, but since I do not have any kind of system or event system prior to calling that function, I cannot stop it from loading DLLs.
What I have done to stop this is change my programs current directory (in windows) to a directory without dll files in it, then after that call to EventSystem_Create, change it back to the base directory and that works-no extra dlls are loaded. I just hoped there was a better way.
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