been browsing and can’t find much info on how to go about the Engine Designer. I can see pretty much from the example project but still a given workpath would be nice, instead of guessing my way around.
Edit – just found a thread where Brett is explaining how you center the sound instance over it’s center rpm. Checking it out now… no starting a parameter strip on anything but 0? Sound instance settings seems to assume this is always the case.
- Create rpm/load parameters.
- Set rpm parameter range to whatever makes sense for your engine. (Can start at non-zero value)
- Create load layers.
- Place your engine sounds. Enable "Autopitch" and set "Autopitch reference" to the rpm at which the sound was recorded.
- Adjust crossfades.
- Create/adjust volume envelopes in load layers.
Pretty neat with the autopitch.
But having rpm’s set to start at anything but 0 seems faulty. The rpm slider starts at 0 rpm either way, and in the sound instance properties you get faulty lengths when starting at anything but 0.
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