when overlapping sounds in the same layer you get an automated crossfade that dips at the crossing. Do you have any plans to make this crossfade available so that one can set this to suit the material? As of now the +dB setting doesn’t suit all situations… The best thing would be that you actually could set env. points to tailor it as needed.
Unfortunately, crossfade handles aren’t going to be a feature anytime soon, but we can extend the types of static crossfade curves available if it helps you.
But first, I’m not sure what you mean by ‘more dB on the dip’. Do you mean that you want :
a) less or greater attenuation to both signals at the mid-point of the crossover. The current linear curve has -6dB midpoint, the raised curve has -3dB, so is it just a matter of having a different overall gradient, such that the midpoint is quieter or louder? Louder midpoint or quieter midpoint?
b) a completely different style of rolloff law?
E-mail me and we can probably sort something out for you in the next week or so.
Until you get the handles in there it would be great if you could add some variants. For instance:
more variants from linear to equal power (0dB) – same on left and right
XdB on left – YdB on right – preferrably also from linear all the way up to equal
We have -6dB midpoint (linear, equal energy) and -3dB midpoint (equal power). So a -4.5dB midpoint option would be useful then, for semi-coherent sources.
What do you mean by 0dB in this context?
XdB on left and YdB on right can be achieved by adjusting the gain envelopes accordingly. If you are referring to gradients, please can you be more specific. Examples are good.
[b:dnaioxw0]Let us discuss these feature requests via email.[/b:dnaioxw0]
just checked the predetermined crossfade types. Seems to me you have only added crossfades with less ramp than the intial one. Maybe useful at some point, but what I’m looking for is crossfades with more +dB on the dip. As of now, the fact that most engine wav:s needs to be ramped to operate smoothly still remains.
Any hope for some extra predtermined types? With more +dB? Or some handles for tweaking?
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