I’m trying to figure out if I can use the fmod designer api to force an event that was specified as a 3d sound in the fmod designer tool to act as a 2d event. That is, there are some sounds in the game that should play "center channel" that the sound designer may not have specified as 2d.
I can do it by updating the position of the sound to the position of the listener, but this seems rather wasteful. Is there a way of just telling the event to play as 2d? If not, I suggest this as a future feature.
- lamoup asked 10 years ago
either create a new event with the same data, just chaning the 2d/3d mode in the property sheet, or create a parameter in the event that changes the 3d pan level, which is from 0 to 1. This is a new feature that allows you to morph an event between 3d and 2d, so its even more flexible than what you want, you can make it gradually become 2d (great for moving into a volumetric sound)
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