I’m using a .fsb stream on my gamecube. I call FSOUND_Update at each frame.
Sometimes (50%) FSOUND_IsPlaying continues to return true while sound is finished and this last forever till I break with the debugger and trace over FSOUND_Update(). After this the FSOUND_IsPlaying return the good value.
Any ideas where it can come from??
- julien.hamaide asked 10 years ago
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