0
0

I’m using a .fsb stream on my gamecube. I call FSOUND_Update at each frame.

Sometimes (50%) FSOUND_IsPlaying continues to return true while sound is finished and this last forever till I break with the debugger and trace over FSOUND_Update(). After this the FSOUND_IsPlaying return the good value.

Any ideas where it can come from??

Julien Hamaide
10tacle studios

  • You must to post comments
0
0

If you have a reproducible case, please write to support@fmod.org for faster turnaround.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.