I’m trying to set up an event that plays multiple crossfading oneshot sounds in a loop. I’m having trouble making this work properly, because the velocity and ruler measures in parameter properties don’t seem to work in the way I would expect. If I set ruler spacing to 1, velocity to 1 unit per second and Range max value to 10, then I would expect it to take 10 seconds for the playhead to travel from the start of the event to the end, but this is not what happens – instead, the playhead zips across the event in 1 second. However, if I set the velocity to 0.1, the playhead takes 10 seconds to travel from left to right. Should the maximum value in range affect the playback rate?
- atomsound asked 10 years ago
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