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If you have a sound instance in the event editor, and the sound instance has its loop mode set to "Oneshot," there will be a very audible digital pop when the sample ends. This pop is not present in the source samples, which are in stereo 44,100 khz, 16bit.

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Hi there,

There may indeed be an issue. Will get back to you when we get a chance to track it down. In the meantime, if this is a show-stopper, you can insert 100ms of silence at the end of your sample which should fix it.

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