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According to the documention, any and all DSP effects require FMOD to use its software mixer.

Right now, due to memory constraints on the PS2, we are only using the hardware mixer.

The PS2 has hardware DSP capabilities. Is there any way to use DSP effects with FMOD set up to do hardware mixing?

Also, a memory question about the PS2 software mixer.

If we did set FMOD to do software mixing on the PS2, are the audio samples still loaded and kept in the SPU memory, or would they have to be stored in EE memory?

Any feedback would be greatly appreciated as always.

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anyone else using FMOD for the PS2 that might know this answer?

FMOD guys?

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Sorry for not replying sooner i’ve been away the last few weeks.

If sounds are software mixed, they are stored in EE memory and use the EE to mix the sounds (not vector units) so it is not particularly efficient. We suggest not using the software mixer on ps2.

As far as PS2 hardware effects go, the public forum is not the place to discuss hardware details, so write to support@fmod.org.

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