I am call release on my the FMOD event system and deleting the memory allocated by XPhysicalAlloc (Xbox) and some time later a remaining FMOD thread crashes the game because it is trying to access the memory. We are not making anymore calls to FMOD and like I said it is being released. Is there a known problem with FMOD threads not shutting down on Xbox?
- droberts asked 11 years ago
- You must login to post comments