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I am call release on my the FMOD event system and deleting the memory allocated by XPhysicalAlloc (Xbox) and some time later a remaining FMOD thread crashes the game because it is trying to access the memory. We are not making anymore calls to FMOD and like I said it is being released. Is there a known problem with FMOD threads not shutting down on Xbox?
Thanks.

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Not to my knowledge. Is this reproducible? Can you send a repro case to support@fmod.org?

Cheers,

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