Im stuck with a problem with having to play an event (or just a sound) with different play offsets. The ending of the sound has to exactly match a gameevent and shuld be stopped and started with various times to the gameevent.
I saw the play offset mentioned in an earlier thread, but didn’t really find my anwser there.
I would prefer to attach the play offset to a game parameter, but dont think thats possible.
Any ideas on how to get around this?
- Frans asked 10 years ago
Ms is fine – for right now i need offset range between 0-15000ms but that would be relative to the parameter range i guess?
Will it automatically do a short (ms) fade-in or a snap to zero function, to avoid clicking, if hitting a non-zero value sample?
Anyway – great that you prioritize to make it. Think more than me would appreciate.
- Frans answered 10 years ago
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