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Hi Guys,

Is it essential to set up a listener if your using 2D sound? :)

Also I have a theoretical situation where I need to apply a DSP to SOME 3D sounds, but only to 1 particular listener.

EG: 2 Guys running around a world, one jumps into and remains under the water, the seconds stays above.

Now, I don’t want to affect music (2D) so I put it in a channel group of its own, and all the 3D sounds in another group.

Now how do I organise to have the ‘underwater’ dsp effect apply to all the 3D sounds for the listener who is underwater, while keeping the very same sounds ‘dry’ for the other listener? ๐Ÿ˜•

Can I apply a DSP on the listener itself without affecting the 2D music?
Or does 2D stuff even go through a listener?

Thnx

ToneDef

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[quote="ToneDef":3d85ui6b]Hi Guys,

Is it essential to set up a listener if your using 2D sound? :)
[/quote:3d85ui6b]

If there are no 3d sounds at all then you dont need to do anything with listeners.

[quote:3d85ui6b]
Also I have a theoretical situation where I need to apply a DSP to SOME 3D sounds, but only to 1 particular listener.

EG: 2 Guys running around a world, one jumps into and remains under the water, the seconds stays above.

Now, I don’t want to affect music (2D) so I put it in a channel group of its own, and all the 3D sounds in another group.

Now how do I organise to have the ‘underwater’ dsp effect apply to all the 3D sounds for the listener who is underwater, while keeping the very same sounds ‘dry’ for the other listener? ๐Ÿ˜•

Can I apply a DSP on the listener itself without affecting the 2D music?
Or does 2D stuff even go through a listener?

Thnx

ToneDef[/quote:3d85ui6b]

you just add a DSP effect to the channelgroup with all the 3d sounds in it.

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But If I apply the DSP effect to the channelGroup, won’t that affect both listeners? ๐Ÿ˜•

Thnx

ToneDef

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yes, but what if both listeners can hear the same sound.

The anwer is no, multiple listeners dont have dsp effects. All they do is control how channels are heard.

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[quote]yes, but what if both listeners can hear the same sound. [/quote]

If both listeners can hear the same sound, I’m guessing that they both will get the ‘underwater’ DSP effect?

In that case, I need to be able to find a way of applying DSP only to listeners that are within a certain region. Any Listeners outside that region must not be affected. :(

Thnx

ToneDef

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