Should I use FMOD v3 och v4?
I have very simple audio needs, no use of dsp effects etc. I’m using it for a game made in C++.
I’m thinking that the main benefits with using the v4 API is that it’s more object-oriented, but since I won’t be making a middle layer that handles sound, that might not make any difference for me?
Is v4 more advanced and thus requires more tinkering to implement?
How about performance?
- reallyjoel asked 10 years ago
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