Should I use FMOD v3 och v4?
I have very simple audio needs, no use of dsp effects etc. I’m using it for a game made in C++.
I’m thinking that the main benefits with using the v4 API is that it’s more object-oriented, but since I won’t be making a middle layer that handles sound, that might not make any difference for me?
Is v4 more advanced and thus requires more tinkering to implement?
How about performance?
- reallyjoel asked 11 years ago
- You must login to post comments
Please login first to submit.