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I’ve recently encountered a problem where some sound events are playing incorrectly – I am getting events from a project that has been previously loaded and then released.

I noticed in the latest update, one of the fixes is "- Event API : Fixed multiple FEVs being loaded and wrong sound definitions playing." which sounds like my problem, but I updated to 4.04.31 and I still get the problem.

It turns out that the problem happens only when the FEV files have the same filename (but different paths).

So for example, if I load \test1\blah.fev, unload it (using EventProject::release), then load \test2\blah.fev and try to play events from it, I get sounds from \test1\blah.fev.

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Please try v33 and let me know if it still happens, and if it does can you send us some projects to reproduce the behaviour?

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